Build From Source

Instructions to build all DL4J libraries from source.

A reference for building dl4j from source can be found for every platform in our workflowsarrow-up-right. Below we will recommend common steps such as pre requisites for each platform and commands to build from source for cpu for various configurations.

For an overview of the GitHub actions workflows see the overview doc

f you have suggestions for improving this document, please comment over at the community forumsarrow-up-right

Core steps:

  1. Building libnd4j for your specific platform

  2. Linking the nd4j backend you want to compile for against libnd4j via JavaCPP

  3. Compiling the rest of the code in to jar files

Key concepts

  1. Libnd4j is a CMake based c++ project that supports running optimized math code on different architectures. Its sole focus is being a tiny self contained library for running math kernels. It can link against optimized BLAS routines, platform specific CNN libraries such as OneDNN and CuDNN, and contains hundreds of math kernels for implementing neural networks and other math routines.

  2. Maven: Maven is the core build tool for deeplearning4j. Understanding maven is key to building deeplearning4j from source

  3. Maven and CMake: For compiling libnd4j, we invoke a buildnativeoperations.sh wrapper script via maven. buildnativeoperations.sh in turn automatically sets up CMake to then build the c++ project

  4. pi_build.sh: This is our build script for embedded and ARM based platforms. It focuses on cross compilation running on a Linux x86 based platform.

  5. buildnativeoperations.sh: The main build script for libnd4j. It initializes CMake and invokes CMake compilation for the user on whatever platform the user is currently on unless the user specifies an alternative platform. Specifying a different platform is possible for android for example.

Common steps for all platforms

Ensure you have the following installed: 1. cmake 3.19 or above

2. GCC 4.9 or above

3. Maven 3.8 or higher

4. JDK 11 (Note: a JDK not a JRE) this has a compiler needed for building java programs

When the above in installed, ensure everything is setup on your PATH.

Set your JAVA_HOME to wherever java is installed with:

Building for x86_64

The main considerations for building on x86_64 are:

  1. Whether to compile for avx2 or avx512

  2. Whether to use OpenBLAS or MKL

  3. Whether to link against OneDNN

Linux:

The target directory should folders like bin and lib in it.

On red hat systems (fedora, centos, rockylinux, oracle, alma,..) this will typically be:

Depending on how old your RHEL variant is, you may need to build cmake from source.

For ubuntu/debian:

Mac:

On macs, we use brew to manage the pre requisites. Install brew using: https://brew.sh/arrow-up-right Once brew is installed then run:

Windows:

On windows, we use msys2. Please follow the setup guides here: https://www.msys2.org/arrow-up-right

After it's installed, use an msys2 terminal and run:

Once everything is installed, in your platform terminal, you can run maven commands.

The simplest default install is:

If you want to do something more complicated like build with avx2/avx512 or use onednn then you need to understand a few more concepts.

The first part is knowing what platform you're on. Below are the common ones:

  1. linux-x86_64

  2. macosx-x86_64

  3. windows-x86_64

Typically you need to specify this as a parameter in combination with whatever the target advanced functionality (avx, onednn,..) you want is. Below are samples for linux, replace the platform with whatever platform you are running on below:

Building for ARM

ARM based builds all link against the armcompute libraryarrow-up-right by default and, as mentioned above, use the pi_build.sh script for building libnd4j on specific platforms. Note that pi_build.sh can also be used to compile all of dl4j for a specific project.

pi_build.sh mainly focuses on cross compilation.

In order to properly use the pi_build.sh script, a number of environment variables should be set. Per platform, you can find these environment variables in the final build step under the environment section.

If you would like to compile deeplearning4j on an actual ARM device, please use the normal buildnativeoperations.sh workflow.

Building for CUDA

In order to compile deeplearning4j for a particular version, you must first invoke change-cuda-versions.sh in the root directory:

This will ensure that all library versions are set to the appropriate version. Ensure that the CUDA toolkit you need is installed. If you intend on using CuDNN, ensure that is also installed correctly. For installing CUDA, consider using our install scriptsarrow-up-right as a reference if you intend on doing automated installs.

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Jetson nano users: please see this threadarrow-up-right for successfully compiling deeplearning4j on Jetson nano.

In short: It relies on CUDA 10.0. The JavaCPP presetsarrow-up-right for CUDA are also only compiled for arm64 for CUDA 10.0. You can find the supported CUDA versions for CUDA 10.0 herearrow-up-right If you would like something more up to date, please feel free to contact us over at our forumsarrow-up-right As of 1.0.0-M1.1 you can also use updated dependencies:

Note for windows users

We use msys2 for compiling libnd4j. CUDA requires MSVC in order to be installed in order to properly compile CUDA kernels. If you want to compile libnd4j for CUDA from source, please ensure you first invoke the vcvars.bat script in a cmd terminal, then launch msys2 manually. For more specifics, please see our Windows CUDA 11arrow-up-right and 11.2arrow-up-right build files.

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